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Unreal Engine 5 Game Development with C++ Scripting
Hoofdkenmerken
Auteur: Zhenyu George Li
Titel: Unreal Engine 5 Game Development with C++ Scripting
Uitgever: Packt Publishing
ISBN: 9781804615263
ISBN boekversie: 9781804613931
Editie: 1
Prijs: € 35.96
Inhoudelijke kenmerken
Taal: English
Imprint: Packt Publishing
Technische kenmerken
Verschijningsvorm: E-book
 

Inhoudsopgave:

\u003cp\u003e\u003cb\u003eExpand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch\nPurchase of the print or Kindle book includes a free PDF eBook\u003c/b\u003e\u003c/p\u003e\u003ch4\u003eKey Features\u003c/h4\u003e\u003cul\u003e\u003cli\u003eLearn C++ programming as well as C++ scripting for Unreal Engine 5\u003c/li\u003e\u003cli\u003ePractice the UE5 scripting APIs through a game project to improve your knowledge and skills\u003c/li\u003e\u003cli\u003eExplore essential techniques and development cycles including design, implementation, optimization, and publishing\u003c/li\u003e\u003c/ul\u003e\u003ch4\u003eBook Description\u003c/h4\u003eUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.\nYou’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.\nBy the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.\u003ch4\u003eWhat you will learn\u003c/h4\u003e\u003cul\u003e\u003cli\u003eDevelop coding skills in Microsoft Visual Studio and the Unreal Engine editor\u003c/li\u003e\u003cli\u003eDiscover C++ programming for Unreal Engine C++ scripting\u003c/li\u003e\u003cli\u003eUnderstand object-oriented programming concepts and C++-specific syntax\u003c/li\u003e\u003cli\u003eExplore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism\u003c/li\u003e\u003cli\u003eUse the predefined Unreal Engine classes and the programming mechanism\u003c/li\u003e\u003cli\u003eWrite code to solve practical problems and accomplish tasks\u003c/li\u003e\u003cli\u003eImplement solutions and methods used in game development\u003c/li\u003e\u003c/ul\u003e\u003ch4\u003eWho this book is for\u003c/h4\u003eThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.
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